SplatMaster Little Warrior Arenas are the BEST for Birthday Parties!!!
Jungle Island has JT SplatMaster arenas for the younger players (6 to 12 years of age). This is the first opportunity this age-group has ever had to play the exciting game of paintball!!!
The Little Warrior Arenas allow younger players to be introduced to the fascinating world of paintball in a safe and controlled environment.
Why is this so important?
SplatMaster is also perfect for players who want to try the sport for the first time, but are intimidated by the large fields, veteran players, equipment and most of all, being hit. Come give it a try, you won’t want to leave.
Once you conquer the SplatMaster Little Warriors Arena, and have built up your confidence, you can move up the ranks to the paintball fields!
Safety elements: Each player is provided with a full face mask and a safety vest. A referee is in the arena at all times with the groups. The SplatMaster markers are handed out on the field and prepared for each player so all you have to do is play and shoot.
Little Warriors Arena Photo Gallery
Jericho Airsoft Park Rules
For face protection it is best to use a Full-Face paintball mask (which is highly recommended, as they are the safest, and give the best protection) or a 'Goggle System'. A 'Goggle System' comprises of a set of goggles, and complete face protection, as detailed below.
THE ENTIRE FACE, INCLUDING NOSE, MOUTH, AND EARS MUST BE COVERED BY A 'GOGGLE SYSTEM'.
'Goggle Systems' allowed are as follows;
ADULTS OVER 18:
The goggle system must safely cover your nose, mouth, and ears at all times while you're wearing it.
MINORS, PLAYERS UNDER 18:
If players under the age of 18 are to use a half-mask 'Goggle System', the lower face must be either plastic, or steel mesh.
FOR UNDER 18's SOFT FACE COVERS ARE NOT ALLOWED
The FPS limit for any standard gun including pistols, assault rifles, SMG's, etc, is;
any gun firing over this limit cannot be used
Snipers are allowed to have a muzzle velocity of up to 550FPS, and have a mimimum engagement limit of 100ft. They MUST HAVE a sidearm, or have a 'spotter' with them. AEG's can only be designated as a sniper rifle, if they do not have full-auto capability (the auto capability must have been completely disabled on the gun, or it must be a rifle like an SR-25 that has no automatic capability).
All airsoft guns must shoot a rate of fire lower than 30 rounds per second. Any Polarstar / HPA rifles will be chrono'd for ROF and locked at Chrono.
ALL REGULAR GUNS MAY ONLY SHOOT BB WEIGHTS UP TO .28G.
Sniper Rifles can shoot any weight, but have a 100ft engagement limit.
If you prefer to use only Hi-Cap magazines, you are allowed to carry 2 Hi-Cap magazines only (you may carry additional ammunition upon your person to reload them during gameplay).
You may combine the use of both Hi-Cap and Mid-Cap magazines. You are only able to carry one Hi-Cap, and as many Mid-Caps as you can carry (you may also carry additional speedloaders, and extra ammo during gameplay).
There are no limitations on the use of Mid-Caps or Standard magazines. You can use as many mids/standards as you can carry, and as many speedloaders and bbs as you can physically carry during gameplay.
During regular gameplay, super Hi-Caps , Box Magazines, Drum Magazines, C-Magazines, etc, are NOT ALLOWED (unless you have a SAW-type weapon, ie M249, M60, Shrike, etc).
Box magazines etc, are only allowed during games where a designated squad gunner is required, and there are not enough SAW's to fulfil SAW positions available (SAW's will always take presidence over box/drum/c-mags, etc).
Hoodies or Sweatshirts are not allowed during play (on the fields) because it is sometimes not possible for a player to feel all hits when wearing them, and a safety risk of overheating during hot weather.
Military uniform jackets (BDU, DCU, ACU, MCCUU)are required, but long sleeved t-shirts/shirts are acceptable.
Airsoft is a military simulation game. Teams are split by camo, or color of shirt, therefore if 2 people show up wearing opposite colors (dark and light colors) they may be put onto different teams.PLEASE SEE UNIFORM/DRESS CODE REQUIREMENTS
Military uniforms are required to play airsoft. If you do not have a military uniform, a minimum of a jacket/top is required. You can rent a military style jacket for $5.00 for the day. This helps greatly with team identification, as the teams are split into different camo patterns.
In Airsoft, it is believed that you should not wear what you did not earn, therefore no military insignia should be worn on a uniform, ie ranks, branch tapes, squad patches, or skill tabs may be worn by Airsoft players, that they did not earn in military service.
This is out of respect for those that serve, or have served in the military.
Airsoft teams and players will usually use team names where branch tapes are worn, and many different Airsoft team, Airsoft store, or motivational patches in other places on their uniforms.
Uniforms from military surplus stores may come with branch and name tapes still attached. Jericho Airsoft staff reserve the right to inform you of such insignia, and may ask you respectfully to remove it from your uniform where necessary.
At Jericho Airsoft, there are two types of area. PLAYING AREAS, and SAFE AREAS. Both types of areas are seperated by net safety fences.
In the safe areas, you must have your MAGAZINE REMOVED, the CHAMBER CLEAR, the SAFETY ON, and your GUN DOWN on a table provided for you. Treat your rifle as if it is loaded AT ALL TIMES!
Do not pick up your rifle in the safe area, except when entering or leaving this area.
When moving from a safe area into a playing area, you must carry your rifle pointing down towards the ground.
DO NOT PLACE YOUR FINGER ON THE TRIGGER AT ANY TIME.
Do not pick up or fire your gun at any time, for any reason within the safe areas.
Do not test fire your rifle at any time, even if you think it is completely capable of firing, and especially not if it's jammed.
BARREL SOCKS ARE MANDATORY FOR ALL AIRSOFT GUNS & MUST BE ON THE GUN AT ALL TIMES OUTSIDE OF THE PLAYING AREAS
Do not move anything on the fields while playing. Moving pieces of cover can injure other players.
You must look down the sights of your gun at all times when firing.
You must be able to make visual contact with your target.
Do not fire around corners without looking, fire over the top of things, or put your gun into a room and fire without being able to see.
Do not look through one hole and fire through another (there could be people you cannot see the other side).
This self explanatory rule simply means if you're not playing fair, then you may be asked to leave.
Our surrender rule is based on awareness. You can only surrender somebody if they are unaware of your presence.
If you approach someone that is not aware of you, and get within 15 feet YOU MUST TELL THEM TO SURRENDER, and THEY MUST ACCEPT.
If this situation occurs, and either party are confused about procedure, please do not shoot, call a 'PARLAY' (see below).
If you find a player within 15ft, and you are both aware of each other's presence, you cannot ask them to surrender. In order to kill them, you must hit them.
If you both come out at the same time, and are close, call a 'PARLAY' (see below).
If a situation begins to feel dangerous IN ANY WAY, ie if a player is inside a building with one exit, and another player is outside that room, and the only thing that will happen is close combat, and it feels like it could hurt, or become dangerous, DO NOT ENGAGE, call a parlay.
Parlay can also be used when two players are around a corner, and they BOTH KNOW it's gonna get close and dangerous, call a parlay.
If you raise your voice and argue with someone, shout at them, or have some form of conflict, then call 'parlay', and both players leave the game. This gives them a chance to cool off, talk through the issue, etc.
Parlay is also used when 2 people suddenly end up right up close, face-to-face, muzzle-to-muzzle. If you find yourself in this situation, just call a 'parlay', and both players can go to their start point and respawn (even if it is not a respawn game). This prevents any unnecessary problems.
Within 15ft, Aim CENTER-OF-MASS ONLY, or back up and try to go around on them. If you come around the corner to someone with their rifle trained on you, do not ask them to surrender, they have the advantage in a real life situation.
If you are hit, it doesn't matter who shot you, friend, or enemy, all hits count. If a person shot you from cover, and you cannot see them, do not stare into the bush where the shot came from, you're potentially giving away their position.
When dead, do not talk, or give away the position of the enemy.
Gun hits are played by line of sight at Jericho. If your rifle is in between yourself and the person shooting at you, then you are out.
If your rifle is poking out around a corner and bbs are hitting the rifle from the side, then you would not have been hit by that bb, therefore you are not out.